

The original game’s map was a zoomed-out version of the city with much of the detail intact. The city map is, in stark contrast, pretty ugly in its plain design and gaudy color scheme. The colors are overall lusher than the stale, smoggy palette of the original. It uses the same isometric perspective, but with new car designs and a more colorful variety of characters: platinum blonde bombshells and hoodlums in bright green zoot suits are a welcome sight. The graphics appear to be all-new, but very similar in style to the original game. If you’re looking for a more bite-sized 1920s gangster experience, this game might do the trick – the original requires a lot more commitment to learn and play.
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On the plus side, the narrow focus allowed for a Working Week scenario that feels a bit more refined and nuanced, and perhaps even less tedious than the original. You can still buy and set up businesses like in Gangsters, but it’s not to expand an empire as much as it is to further the limited goals of each mission and your ultimate goal of avenging your father’s murder. Property management becomes a secondary aspect as a result of the focus on RTS combat. You only have 48 hours to kill the three targets before the rest of the gang moves in and sets up a speakeasy, closing your window of opportunity forever.
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Like in Gangsters, the city has a life of its own, but you could boil the game down to a Prohibition-themed and very linear Diablo.įor example, in the first mission, the briefing tells you to kill a gang leader and his two lieutenants, shows you which establishments they typically visit during the day (to give you a clue as to how to find and assassinate them), and highlights a lucrative business that will generate capital for buying more hoods. Each mission begins with a briefing that highlights various primary and secondary objectives in the neighborhood, then turns you loose to do as you please (until the time limit runs out).

Gangsters 2 essentially does away with the Planning Phase altogether, and has you moving groups of hoods around the city in a permanent Working Week scenario like moving troops around a very urban battlefield. You hit the streets with a specific goal in mind and a small posse of hoods to back you up. Objective-based real-time missions comprise the bulk of the game: stuff like “kill this guy”, “kidnap that guy”, “set up / take over a business”. You play a named character with a story arc about avenging his murdered father, which progresses throughout the game in a linear fashion. It is the prohibition-era RTS that everyone apparently mistook the first Gangsters for, and it doesn’t have nearly the same amount of depth. In contrast to the original, Gangsters 2 is not a simulator.
